Calvin hobbes spaceman spiff games




















Edit: I need to point out that this playermodel does not work with bots. I wrote in an additional readme that I fixed it, but I didn't realize that I only fixed it not showing up on the Bot Configuration. I actually made it worse since the game prevents you from starting a match if you have a Spaceman Spiff bot. I will bring it back to how it was originally. Edit 2: Brought it back to the way it was.

The main weapon seems to be the computer-guided "Death Ray", fired from the ship's Blaster, which delivers a destructive electric charge it was once calibrated at a gazillion volts.

Some of these weapons or variants of them are used by Spaceman Spiff on the ground, or by his enemies in space. At one point, Spiff experiences a complete failure of the weapons system, seemingly very fragile and poorly designed. In the cockpit, the instrumentation and displays are arranged to wrap around the pilot, who is seated a tad closer to the front than to the back.

The steering, throttle and stabilizers are accessed at the front of the cockpit, and so is the ship's computer. There is also mentioned to be an Alien-indicator light. Behind the pilot's seat are two canisters: one might think they are for life support, but this is unlikely as Spaceman Spiff is once seen breathing in space. Instead, they may cooperate with the "pressurizing" mechanisms that are often described. Another feature is the "Bizarrotron", not seen, which measures the weirdness level of an alien.

It goes up to at least 3. Operating the Saucer is not unlike driving a car or piloting a plane, a feature which is often used humorously such. Spiff laments the ship's computer interface: indeed, the computer boots slowly and its UI is impractical in combat. The ship is prone to calamitous total malfunction, leading Spiff to frequent crashes on uncharted planets very far from help inexplicably, although the ship will get buried in rubble up to the cockpit, Spaceman Spiff escapes unhurt and often unfazed.

At one point, Spiff is forced to step out into space, untethered, to repair the suddenly shorted-out navigation [1]. These frequent accidents could be due to hasty repairs made on the crippled Saucer after crashing.

In one strip, Spiff mentions part of what appears to be the full launch checklist. Spaceman Spiff, "interplanetary explorer extraordinaire," explores the outermost reaches of the universe "by popular request" in a red flying saucer with a bubble canopy. Despite his title as an explorer, he frequently engages in conflict with aliens , sometimes with seemingly far-reaching implications. The galaxy in which Spiff travels is a cruel place where Spiff is shot down or captured by ferocious and disgusting aliens Some aliens, such as the Hideous Blob , do not appear hostile.

In reality, these aliens are often people such as Calvin's mother and father or Miss Wormwood. Frequently, Spaceman Spiff becomes stranded on an unexplored planet due to alien attacks or merely unexplained malfunctions. Most of these planets seem devoid of advanced civilization, and often have hostile environments or alien predators. Spiff rarely lands on a planet without crashing or experiencing some technological malfunction.

Early in the strip's career, the alien planets Watterson invented were, in his words, "rather generic. Gradually, the monsters became more detailed.

The vocabulary, and Spiff's array of high-tech gadgetry, offered a caricature of the "science" found in many science fiction books and TV series. Watterson described Spaceman Spiff as a parody of Flash Gordon. Since all the Spiff adventures have a lone protagonist playing with reality, they are close to the early work of Philip K. Dick and that of other writers who have featured lone individuals going to the edge of their perceived world.



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